app for
etrayamods
Jan. 17th, 2025 12:34 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
⏵ player information
name and pronouns: Bryo (she/her)
age: 35
contact: PM,
compassinks
⏵ character information
name: Paine
canon: Final Fantasy X-2
age: 18
canon point: Postgame (prior to Last Mission)
history: FF Wiki link
abilities:
Dresspheres:
The Dressphere system allows a person to access the skills of various fighters by equipping the sphere to an object called a Garment Grid. Paine will be coming in only with her default dressphere, Warrior, in the Covetous garment grid. (This grid holds 3 spheres and allows the user to cast a health-draining or a magic-draining spell if they switch spheres. Since the GG exists as a physical object but we don't actually see it, I'd like to define it as something about the size of a pack of tarot cards.)
Warrior sphere: Swordplay skills, Sentinel (defends from damage), Assault (turns herself and anyone she's fighting with into a superfast, hard-to-kill berserker). Wiki link
Other: As a competent Blitzball player, Paine has trained herself to be able to hold her breath for up to five minutes.
personality: For much of FFX-2, Paine is burdened by her past and unsure of how to deal with it. As a Crusader, she was betrayed twice: once by her superiors, and once by a trusted comrade, and she still carries that pain with her. It makes her slow to trust, and slower to open up. She makes a deliberate effort to not let others any closer than she's comfortable with and hides her past association with the factional leaders in Spira until she's good and ready to reveal it herself. She even keeps certain skills under wraps, like her ability to speak Al Bhed. When the others start to get nosy, she snaps back and shuts down their questions. In the immediate aftermath of her escape from Yevon's enforcers, Paine's reticence about her recent history was a matter of keeping safe from them, but it became a matter of emotional self-defense as well. She craved answers about why Yevon had turned on their own and why her own comrade had seemingly betrayed her, but it was nothing she wanted to reveal to others--even after Yevon's power was broken by the end of Sin. She was desperate to understand what had happened, and unable to stomach speaking of what had happened to others.
Despite her seemingly aloof nature, Paine does have a sense of empathy. Although she does her best to bring a sense of pragmatism to the Gullwings, she is quick to notice when Yuna is troubled. Where everyone outside of the Gullwings see Yuna as a pedestaled hero, Paine sees her as a person, and she continually encourages Yuna to be comfortable saying "no" to the endless stream of people who want something from her. And despite being the most apparently serious of the Gullwings, Paine has enough genuine enjoyment in their company to stay with the group and their absurd antics. She'll enjoy a good chase or a heist, and her one-liners in battle are sharp enough that her companions are jealous of them. She'll grumble and get sarcastic when she thinks the Gullwings are getting off-mission (or at least, more off-mission than usual) but ultimately goes along with whatever nonsense they're engaging in. If she tells them off, it's because she wants to keep them from getting into trouble they might not be able to get out of. And she's willing to give things a try to see if they work, even if it seems far-fetched.
Perhaps unsurprisingly for someone so internal, Paine has a need to define her own story. Born and raised in a world where the religious order could and did censor everything that was even mildly inconvenient, Paine became a sphere hunter not just for personal answers but to uncover the truth about Spira's history for the sake of everyone living there. Even when she was a soldier faithful to Yevon, her job was to be a sphere recorder, keeping a visual record of everything from mundane training exercises to dangerous missions--understanding the value in having history preserved in some form, whether it was "obviously" important or not. After the journey in FFX-2, she begins to work on a book about the events and their adventures, wanting to preserve the experience in her own words.
samples:
Harold thread from previous TDM
Sephiroth thread from current TDM
name and pronouns: Bryo (she/her)
age: 35
contact: PM,
⏵ character information
name: Paine
canon: Final Fantasy X-2
age: 18
canon point: Postgame (prior to Last Mission)
history: FF Wiki link
abilities:
Dresspheres:
The Dressphere system allows a person to access the skills of various fighters by equipping the sphere to an object called a Garment Grid. Paine will be coming in only with her default dressphere, Warrior, in the Covetous garment grid. (This grid holds 3 spheres and allows the user to cast a health-draining or a magic-draining spell if they switch spheres. Since the GG exists as a physical object but we don't actually see it, I'd like to define it as something about the size of a pack of tarot cards.)
Warrior sphere: Swordplay skills, Sentinel (defends from damage), Assault (turns herself and anyone she's fighting with into a superfast, hard-to-kill berserker). Wiki link
Other: As a competent Blitzball player, Paine has trained herself to be able to hold her breath for up to five minutes.
personality: For much of FFX-2, Paine is burdened by her past and unsure of how to deal with it. As a Crusader, she was betrayed twice: once by her superiors, and once by a trusted comrade, and she still carries that pain with her. It makes her slow to trust, and slower to open up. She makes a deliberate effort to not let others any closer than she's comfortable with and hides her past association with the factional leaders in Spira until she's good and ready to reveal it herself. She even keeps certain skills under wraps, like her ability to speak Al Bhed. When the others start to get nosy, she snaps back and shuts down their questions. In the immediate aftermath of her escape from Yevon's enforcers, Paine's reticence about her recent history was a matter of keeping safe from them, but it became a matter of emotional self-defense as well. She craved answers about why Yevon had turned on their own and why her own comrade had seemingly betrayed her, but it was nothing she wanted to reveal to others--even after Yevon's power was broken by the end of Sin. She was desperate to understand what had happened, and unable to stomach speaking of what had happened to others.
Despite her seemingly aloof nature, Paine does have a sense of empathy. Although she does her best to bring a sense of pragmatism to the Gullwings, she is quick to notice when Yuna is troubled. Where everyone outside of the Gullwings see Yuna as a pedestaled hero, Paine sees her as a person, and she continually encourages Yuna to be comfortable saying "no" to the endless stream of people who want something from her. And despite being the most apparently serious of the Gullwings, Paine has enough genuine enjoyment in their company to stay with the group and their absurd antics. She'll enjoy a good chase or a heist, and her one-liners in battle are sharp enough that her companions are jealous of them. She'll grumble and get sarcastic when she thinks the Gullwings are getting off-mission (or at least, more off-mission than usual) but ultimately goes along with whatever nonsense they're engaging in. If she tells them off, it's because she wants to keep them from getting into trouble they might not be able to get out of. And she's willing to give things a try to see if they work, even if it seems far-fetched.
Perhaps unsurprisingly for someone so internal, Paine has a need to define her own story. Born and raised in a world where the religious order could and did censor everything that was even mildly inconvenient, Paine became a sphere hunter not just for personal answers but to uncover the truth about Spira's history for the sake of everyone living there. Even when she was a soldier faithful to Yevon, her job was to be a sphere recorder, keeping a visual record of everything from mundane training exercises to dangerous missions--understanding the value in having history preserved in some form, whether it was "obviously" important or not. After the journey in FFX-2, she begins to work on a book about the events and their adventures, wanting to preserve the experience in her own words.
samples:
Harold thread from previous TDM
Sephiroth thread from current TDM